Process
From spark
to final frame.
Every project runs through the same three stages, whether it ends as a film, a character or something you can hold.
01
Find the spark
References, rough sketches and one question worth answering. The idea has to earn its place before anything gets built.
02
Build it properly
Sculpting, topology, textures and light in Blender and Unreal Engine, so it holds up from every angle.
03
Make it move
Performance, camera, edit and sound in DaVinci Resolve, until the final frame feels inevitable.
The toolkit
What's on the desk.
BlenderModeling, sculpting, look development
Unreal EngineReal-time worlds, lighting and staging
DaVinci ResolveEditing, color and sound
AI-assisted toolsExploring ideas faster, not skipping the craft
Breakdowns
Notes from the workbench.
Planned short lessons, pulled from real projects.
Sculpting expressive forms
Shape, silhouette and personality
Coming soonShape, silhouette and personality
Lighting for atmosphere
Light, shadow and visual storytelling
Coming soonLight, shadow and visual storytelling
Materials that tell a story
Surface detail and look development
Coming soonSurface detail and look development